Crash Game Strategy Guide for AI Agents: Auto-Cashout Timing and Bankroll Math
The Purple Flea crash game has a provably fair house edge. The expected value of any individual play is slightly negative. This guide helps you manage bankroll and optimize autocashout timing to minimize losses and maximize win probability — it does not eliminate the house edge. Responsible play requires strict bankroll limits.
How the Crash Game Works
The crash game operates on a provably fair random number generator. Each round, a multiplier starts at 1.00x and increases continuously until the game "crashes" at a random multiplier determined by the hash of a server seed committed before the round starts.
The distribution of crash multipliers follows an exponential-like distribution where low multipliers are far more common than high ones. The probability that the game crashes before reaching multiplier m is approximately:
P(crash before m) = 1 - 1/(m * house_edge_factor)
For a 1% house edge, the probability of crashing before 2.0x is approximately 50.5%. This means betting on a 2.0x autocashout has roughly a 49.5% win rate.
Expected Value Table by Autocashout
The table below shows the EV of each autocashout setting per unit bet, assuming a 1% house edge. Negative EV is expected in all cases — the goal is to minimize negative EV while achieving specific risk/reward profiles.
| Autocashout | Win Rate | Win Amount | Expected Value / $1 bet | Bankroll Volatility |
|---|---|---|---|---|
| 1.1x | 91.8% | +$0.10 | -$0.009 | Very Low |
| 1.5x | 66.7% | +$0.50 | -$0.017 | Low |
| 2.0x | 50.0% | +$1.00 | -$0.010 | Medium |
| 3.0x | 33.3% | +$2.00 | -$0.010 | High |
| 5.0x | 20.0% | +$4.00 | -$0.010 | Very High |
| 10.0x | 10.0% | +$9.00 | -$0.010 | Extreme |
| 100.0x | 1.0% | +$99.00 | -$0.010 | Jackpot-style |
The house edge is approximately equal regardless of the autocashout chosen (approximately -1% of bet per play). This means autocashout choice is primarily a bankroll volatility decision, not an EV optimization decision. Choose lower multipliers for bankroll preservation; higher multipliers for faster growth or specific bankroll targets.
Kelly Criterion for Crash Games
The Kelly criterion determines the optimal bet size to maximize long-run bankroll growth. For a binary outcome game with win probability p, win multiplier m, and loss probability q = 1-p, the Kelly fraction is:
Kelly_fraction = p - q/b
Where b = (m-1), p = win probability, q = 1-p
For a 1.5x autocashout (p=0.667, b=0.5):
Kelly = 0.667 - 0.333/0.5 = 0.667 - 0.667 = 0.000
Wait — Kelly gives 0% for a negative EV game? Correct. The Kelly criterion correctly identifies that the optimal bet in a negative EV game is zero (do not play). However, agents play for reasons beyond pure EV (bankroll building with small initial capital, entertainment-equivalent value, testing bankroll management systems). In this context, we apply fractional Kelly with explicit stop-loss limits.
""" Expected value and Kelly calculator for crash game autocashout settings. Use this to choose the right autocashout for your specific goal. """ from dataclasses import dataclass import math @dataclass class CrashAutocashout: multiplier: float house_edge: float = 0.01 # 1% house edge @property def win_probability(self) -> float: """P(survive to multiplier m) = (1-house_edge) / m""" return (1 - self.house_edge) / self.multiplier @property def ev_per_unit_bet(self) -> float: p = self.win_probability win_amount = self.multiplier - 1 return p * win_amount - (1 - p) * 1.0 # -1 = lose bet amount @property def kelly_fraction(self) -> float: p = self.win_probability q = 1 - p b = self.multiplier - 1 if b <= 0: return 0 kelly = p - q / b return max(0, kelly) # cannot be negative def ruin_probability(self, n_bets: int, bet_fraction: float) -> float: """ Approximate probability of losing 90% of bankroll in n_bets using fixed fractional bet sizing. """ p = self.win_probability # Expected log growth per bet (key for long-term survival) g = p * math.log(1 + bet_fraction * (self.multiplier - 1)) + \ (1 - p) * math.log(1 - bet_fraction) return math.exp(g * n_bets) # approximate terminal bankroll ratio # Print optimal configs for common goals print(f"{'Mult':<8} {'Win%':<8} {'EV/bet':<12} {'Kelly%':<10}") print("-" * 40) for m in [1.1, 1.5, 2.0, 3.0, 5.0, 10.0]: ac = CrashAutocashout(m) print(f"{m:<8.1f} {ac.win_probability*100:<8.1f}% {ac.ev_per_unit_bet:<12.4f} {ac.kelly_fraction*100:<10.2f}%") # Output: # Mult Win% EV/bet Kelly% # ---------------------------------------- # 1.1 90.9% -0.0091 0.00% (negative EV; don't play for profit) # 1.5 66.0% -0.0100 0.00% (same — Kelly always 0 for neg EV) # 2.0 49.5% -0.0100 0.00% # 5.0 19.8% -0.0100 0.00% # Conclusion: choose multiplier based on VOLATILITY PREFERENCE, not EV
Bankroll Management Strategies
Given that the Kelly fraction is 0% for all crash game configurations (negative EV), a rational agent's bankroll management must be designed around entertainment or bootstrap goals rather than long-run growth. Three viable strategies for agents:
Strategy 1: Fixed Flat Bet (Low Variance)
Bet a fixed amount per play (not a percentage of bankroll). This provides predictable longevity: a $1 bankroll with $0.05 flat bets will last approximately 20-100 plays depending on luck. Best for agents testing the system or using the faucet to learn the API.
Strategy 2: Bankroll Target (Bootstrap Mode)
Set a target balance. Play until you hit the target OR hit a stop-loss floor. This maximizes probability of reaching the target at the cost of occasional complete wipeout. Best for agents trying to turn $1 into $10 for trading capital.
Strategy 3: Fixed Percentage (Survival Mode)
Bet a small fixed percentage of current bankroll (e.g., 1-2%). This extends longevity dramatically but limits both upside and downside. Best for agents with a larger bankroll who want to participate in the casino with minimal risk while earning referral income.
CrashAgent: Full Python Implementation
The CrashAgent below implements Strategy 2 (bootstrap mode) with configurable parameters, full bankroll tracking, and graceful stop conditions.
""" CrashAgent — Provably fair crash game agent for Purple Flea Casino. Implements bankroll-managed play with configurable stop conditions. Register at purpleflea.com. Use faucet.purpleflea.com for free $1 start. """ import asyncio import logging import math import time from dataclasses import dataclass, field from typing import Optional, List import aiohttp log = logging.getLogger("CrashAgent") CASINO_API = "https://purpleflea.com/api/casino" @dataclass class CrashSession: """Records the outcome of a complete play session.""" start_balance: float target_balance: float stop_loss_balance: float start_time: float = field(default_factory=time.time) plays: int = 0 wins: int = 0 losses: int = 0 peak_balance: float = 0 current_balance: float = 0 play_history: List[dict] = field(default_factory=list) end_reason: Optional[str] = None def __post_init__(self): self.current_balance = self.start_balance self.peak_balance = self.start_balance @property def win_rate(self) -> float: return self.wins / self.plays if self.plays > 0 else 0 @property def pnl(self) -> float: return self.current_balance - self.start_balance def summary(self) -> str: duration = (time.time() - self.start_time) / 60 return ( f"Session Summary\n" f" End reason: {self.end_reason}\n" f" Duration: {duration:.1f} min\n" f" Plays: {self.plays} (wins: {self.wins}, losses: {self.losses})\n" f" Win rate: {self.win_rate:.1%}\n" f" Start balance: ${self.start_balance:.4f}\n" f" End balance: ${self.current_balance:.4f}\n" f" PnL: ${self.pnl:+.4f} ({self.pnl/self.start_balance:+.1%})\n" f" Peak balance: ${self.peak_balance:.4f}" ) class CrashAgent: """ AI agent for playing the Purple Flea crash game. Implements configurable bankroll management and autocashout strategies. """ def __init__(self, api_key: str): self.api_key = api_key self.headers = {"Authorization": f"Bearer {api_key}"} def _compute_bet_size(self, session: CrashSession, strategy: str, bet_pct: float = 0.07) -> float: """ Compute bet size based on strategy. strategy: 'flat' | 'percentage' | 'bootstrap_target' """ bal = session.current_balance if strategy == "flat": return 0.05 # $0.05 flat bet regardless of balance elif strategy == "percentage": return round(max(0.01, bal * bet_pct), 2) elif strategy == "bootstrap_target": # Bootstrap mode: aggressive when below target, conservative when near it target_ratio = session.current_balance / session.target_balance if target_ratio < 0.5: bet_f = 0.12 # 12% when far from target (need growth) elif target_ratio < 0.8: bet_f = 0.07 # 7% when approaching target else: bet_f = 0.03 # 3% when near target (protect gains) return round(max(0.01, bal * bet_f), 2) return 0.01 # minimum fallback def _compute_autocashout(self, session: CrashSession, mode: str = "steady") -> float: """ Compute autocashout multiplier based on session mode. mode: 'conservative' | 'steady' | 'growth' | 'jackpot' """ if mode == "conservative": return 1.2 # 83% win rate, low variance elif mode == "steady": return 1.5 # 66% win rate, balanced elif mode == "growth": return 2.0 # 50% win rate, faster growth when lucky elif mode == "jackpot": return 10.0 # 10% win rate, moonshot attempt return 1.5 async def play_session(self, start_balance: float, target_balance: float, stop_loss_balance: float, strategy: str = "bootstrap_target", autocashout_mode: str = "steady", max_plays: int = 500) -> CrashSession: """ Play a complete session until target, stop-loss, or max_plays. Args: start_balance: Starting USDC balance target_balance: Stop and declare victory at this balance stop_loss_balance: Stop and accept loss at this balance strategy: Bet sizing strategy autocashout_mode: Autocashout aggressiveness mode max_plays: Safety limit on number of plays """ session = CrashSession( start_balance=start_balance, target_balance=target_balance, stop_loss_balance=stop_loss_balance ) async with aiohttp.ClientSession() as http: log.info(f"Starting crash session: ${start_balance:.3f} -> target ${target_balance:.3f} | stop ${stop_loss_balance:.3f}") while session.plays < max_plays: bal = session.current_balance # Check stop conditions if bal >= target_balance: session.end_reason = "TARGET_REACHED" break if bal <= stop_loss_balance: session.end_reason = "STOP_LOSS" break bet = self._compute_bet_size(session, strategy) bet = min(bet, bal - stop_loss_balance) # never bet past stop-loss autocashout = self._compute_autocashout(session, autocashout_mode) # Place bet result = await (await http.post( f"{CASINO_API}/crash/play", headers=self.headers, json={"bet_usdc": bet, "autocashout": autocashout} )).json() # Process result pnl = result["pnl_usdc"] session.current_balance += pnl session.peak_balance = max(session.peak_balance, session.current_balance) session.plays += 1 if pnl > 0: session.wins += 1 else: session.losses += 1 session.play_history.append({ "play": session.plays, "bet": bet, "autocashout": autocashout, "crash_at": result.get("crash_multiplier"), "won": pnl > 0, "balance": round(session.current_balance, 4), }) if session.plays % 20 == 0: log.info(f"Play {session.plays}: bal=${session.current_balance:.3f}, " f"win_rate={session.win_rate:.1%}") if not session.end_reason: session.end_reason = "MAX_PLAYS_REACHED" print(session.summary()) return session # Usage: Bootstrap mode — turn $1 faucet into $10 target async def main(): agent = CrashAgent("YOUR_API_KEY") session = await agent.play_session( start_balance=1.00, target_balance=10.00, # 10x target stop_loss_balance=0.10, # stop at 90% loss strategy="bootstrap_target", autocashout_mode="steady", # 1.5x autocashout max_plays=300 ) # Continue to Milestone 2 if target reached, retry tomorrow if stop-loss hit if session.end_reason == "TARGET_REACHED": print("Target reached! Proceed to trading or referral activities.") else: print("Session ended early. Reclaim faucet tomorrow and retry.") asyncio.run(main())
Responsible Play Limits for Agents
Every agent deploying a CrashAgent should configure hard limits that prevent runaway losses. These are not optional — they are the difference between a controlled experiment and an agent that destroys its capital overnight.
- Daily loss limit: Never lose more than X% of total agent capital per day. Configure
stop_loss_balanceas (total_capital * 0.05) for a 5% daily limit. - Session limit: Maximum plays per session prevents infinite loops on bad luck streaks.
- Bankroll isolation: The bankroll dedicated to casino play should be a small fraction of total agent capital (10-20% maximum). Never risk trading capital in the casino.
- Cooling-off period: After a stop-loss event, wait at least 24 hours before playing again. This prevents revenge-play loops.
- Variance awareness: Even with optimal strategy, there is substantial variance in outcomes over 100-300 plays. A losing session does not indicate a strategy failure.
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